<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gcvvaj81:146su1ecdpqy3" version="1">
	<created_date>Aug 15, 2010</created_date>
	<modified_date>Aug 15, 2010 11:38 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Minda</name>
		<title>The Immortal</title>
		<age>20</age>
		<birthday>May 31</birthday>
		<eyes>Blue</eyes>
		<hair>Redhead, Straight, Medium</hair>
		<skin>Freckled</skin>
		<handedness>Right</handedness>
		<height units="in">65</height>
		<weight units="lb">148.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<notes>Minda is a young woman that happens to be immortal.  She isn't sure why, but most assume she isn't entirely human, despite her appearance.

She works for tha League of Adventurers as a "Damsel in Distress" for hire.  They use her mostly to train young adventurers.  In exchange, they're supposed to be training her to "not die every five minutes."  Aside from that, they pay her a modest salary.

Due to her Cursed state, she's constantly in trouble of one sort or another, usually requiring rescuing.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>100</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>12</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fashion Sense</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Unbreakable Bones)</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>P53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Regeneration</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Slow</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per 12 hours</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Regular</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per hour</notes>
				</modifier>
				<modifier version="1">
					<name>Fast</name>
					<cost type="points">50</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per minute</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Fast</name>
					<cost type="points">100</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extreme</name>
					<cost type="points">150</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 10 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Heals Radiation</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radiation Only</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Recovery</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited: @Advantage@ Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<reference>B80</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Subdual/Knockout</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unaging</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Age Control</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unkillable</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>50</points_per_level>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reincarnation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Trigger@</notes>
				</modifier>
				<modifier version="1">
					<name>Backlash, Resistible: Partial Amnesia, Extended Duration (x3000)</name>
					<cost type="percentage">-24</cost>
					<affects>total</affects>
				</modifier>
				<reference>B95</reference>
				<notes>Backlash occurs if -10xHP is reached</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Voice</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mimcry</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clueless</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B126</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount>-4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Cowardice</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr adj="fright_check_penalty">12</cr>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Cursed</name>
				<type>Mental, Supernatural</type>
				<base_points>-75</base_points>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gullibility</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>6</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<skill_prereq has="no">
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Impulsiveness</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B139</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Low Pain Threshold</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">high pain threshold</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Constantly Chewing Gum With Mouth Open; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Talking All the Time; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Reluctant Killer</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Selfless</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Convincing Nod</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:15</reference>
				<notes>Non-Verbal Fast-Talk</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Penetrating Voice</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Distinctive Voice</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<notes>Anyone that hears her scream can never overlook it</notes>
				<categories>
					<category>Quirk</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Dull</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Forgetful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>Sup33</reference>
				<notes>You often forget about your powers and equipment.</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Diplomacy</name>
			<difficulty>IQ/H</difficulty>
			<points>1</points>
			<reference>B187</reference>
			<categories>
				<category>Business</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-6</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Politics</name>
				<modifier>-6</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Fast-Talk</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B195</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Social</category>
				<category>Spy</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-5</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Intimidation</name>
			<difficulty>Will/A</difficulty>
			<points>4</points>
			<reference>B202</reference>
			<categories>
				<category>Criminal/Street</category>
				<category>Police</category>
				<category>Social</category>
			</categories>
			<default>
				<type>Per</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-3</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Mimicry</name>
			<specialization>Speech</specialization>
			<difficulty>IQ/H</difficulty>
			<points>2</points>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
		</skill>
		<skill version="2">
			<name>Performance</name>
			<difficulty>IQ/A</difficulty>
			<points>1</points>
			<reference>B212</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>IQ</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Acting</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Public Speaking</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Singing</name>
			<difficulty>HT/E</difficulty>
			<points>2</points>
			<reference>B220</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>HT</type>
				<modifier>-4</modifier>
			</default>
		</skill>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
